dventures are playable stories that take the form of a series of web pages called tableaus that you can navigate through by making choices or editing new parts into. The links and options you choose have an effect on how the adventure proceeds.
Your options can be those presented to you, or you can create new pages. In this way, the project is a free-form way of interactive fiction that others can follow through the created paths or forge their own ways.
The outgoing links from the page assume you already know How to play
List of Adventures
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Playable with original characters
You can create your own characters and make up new adventures as you go or join in those with space for you
- Adventure Minigames
- Shared dreaming - each player in your group take turns being the storyteller in a random fantasy
- Scene building using Drama Mechanics - use the bidding rules to negotiate a new setting and storyline to fit you spontaneous mood.
- New Adventure with your character - Storyteller Requests
- Create a new adventure for your very own character.
- Living in the town of Ezvek
- A basic introduction to the system by playing a youth exploring the wilderness surrounding the village.
- Leads into the Dungeon under the Dryad's watch adventure.
- Vampire awakes in the bowels of an ancient megacity - Will you hide or hunt?
- PBeM remake - A coming of age of four friends being swept into a campaign that will affect the nation
- This will probably become in part the tutorial adventure or get rehashed; it's messy in here, I warned you.
- Dungeon under the Dryad's Watch - root page; planning, overview and lots of spoilers
- jklf01 b01 - start of playable tableaus
In progress with existing characters
Choose your own adventure style, multi-path adventures of historical or legendary characters.
- Adventure Ideas -
- Stormbringer - cloud algae farmer child with power beyond his control
Browse for all adventures
Tag search: adventure
Tag search: play - search for all tagged play, which need to be the roots of each adventure
Adventure Kickstarters
Place-based Ideas
Archetypical areas that you can adapt to your own storyline:
- Demon Lair - Dungeons! Demons invert a pocket of space-time and warp it into their own abode.
- Hometown - Everyone has a home town, and you gotta start somewhere.
- Good for acquiring skills, social/political adventures, helping NPCs or other characters.
- Port City - these are dangerous and chaotic towns where groups intermingle, goods exchange and disappear.
- Good for finding what you need, but a tough place to keep life simple, complications arise and capable beings get caught up in happenings quickly.
- The techno dungeon - Remnant fortresses from the ancient magic age, full of traps and valuable knowledge.
Nascent Concepts
Discussion
Adventure Development - rules, strategies, writing tips
Storytelling Design - Making Concept maps as how to play adventures, this will become a main section in the Mechanics rules once it is cleaned up for the javascript tree
GM Resources - yes! we need another link farm, soooooo many good resources out there. Will copy/paste my bookmarks upon request
CC Images
http://www.flickr.com/photos/solid_snake/4695267087/sizes/z/in/photostream/ "lair of the minotaur" at bottom
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