Hometown


The hometown of a Shashnimyn is a very important thing. It is where they will always receive welcome. Even if they have been exiled and committed to be a horrible individual, they can still try to seek solace in their hometown. To be exiled from one’s hometown is generally perceived as a sentence to death.

In gameplay, the hometown will benefit the individuals. It cannot be changed. Travellers can abandon theirs and not receive the benefits.  But, if you've done something horrible, don't expect to be accepted easily.  You will have to work hard to redeem yourself, but you will not be cast out.

 

At birth, each Shashnimyn is marked with the symbol of their hometown.  Some of these take the form of a tattoo, others scarification, and some as a magical rune that is typically invisible (but can be detected with magic).

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Basic things you can find in a town

Cafeteria - a kitchen & eatin pod

Bath and Washing

Equipment Depots

 Work for Credits

Training Guilds

Visit the Elders

 

attend a policy meeting

 

be summoned for protection or challenges

 

Social arrangements