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JAGS RPG discussion

Page history last edited by PBworks 18 years, 2 months ago

Statistics:

Jags: based around three core attributes

physique, reflex and intellect

Shashnanii: proposed attributes based upon previous notes

  • 1st tier
    • vigor
    • wisdom
    • strength
    • agility (flexibility & coordination)
  • 2nd tier - calculated attributes
    • logic
    • intuition
    • physical resistance
    • magical resistance
  • special attributes - are they even attributes?
    • fortune - used to offset roll difficulty
    • learning - affects the rate of conversion of points to skills/attributes
      • should this one be on a scale from totally physical learning to totally mental?
  • no intelligence; intelligence is dependent upon skill rolls or player conclusions
  • no charisma; physical appearance is unrelated to charm. charm can be measured by interactions with NPCs
Discussion

Jags seems minimalistic, having only three attributes that have to apply to all situations based upon three attributes. Current Shashnanii is complex comparitively. Speed is a goal of any efficient system.
Is the complexity adding anything that a simple one would not?

Is a complex system inherently faulty if the calculations are all performed by an automated system? (computer assisted, with the calculations visible if requested)

Skills

J Skills are specializations of the attributes. Rolls are 4d6-4 (for a 0-20 bell curve spread) against a variable target #.

S see SAPTIS section for skills.

Drakenfyre: opposed rolls seem to balance out the effects of luck somewhat, since both sides can have bad rolls

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