black
red
yellow
green
blue
white
left shift of spectrum trumps;
white > black > red > yellow > green > blue > white
if no colour trump, use number on d3
defending player can choose to roll a second time, add the score from both of the dice. choose one of the two colours rolled. unless there is a trump situation. trumps always have to happen, a trump roll takes the highest available roll of the opponents. so if a defender rolled y3 and y1, but the attacker rolled r1, it trumps the y3 and the ones are a tie.
points based upon dice rolls won. a trump automatically wins the points for an opponents roll, even if they're beat by a second defender roll. attacker wins in the case of ties.
trying to get a rock/paper/scissors feel with strategy out of fewest rules.
best odd of even, 3/5, 5/8, etc.
if defender always rolls twice, attacker wins 0.55 because of trump scoring
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