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transportation

Page history last edited by PBworks 18 years ago

walking vs running

I don't particularly like how in many RPGs you can instantaneously arrive at a location. This might be more appealing to impatient players who wish to get into the action right away, but it requires fixes such as the abundant use of teleportation and other work-arounds.

walking: takes the player a certain amount to get to the destination. this is real time. if the player checks in on their character prior to reaching the destination they will likely find them walking along a path or through the wilderness. At this time they can choose to wander off the path to accomplish a certain task, e.g. searching for herbs or something. If there has been a wandering monster encounter or any other significant event happen to them while they were away, that event is played first.

running: introduces a time lag, allowing the player to play the destination area sooner, with the cost of downtime later in recompense.

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