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Adventure Development

Page history last edited by 1nfinite zer0 12 years, 5 months ago

How to Develop existing or new Adventures

Concept mapping style of play - Story Design

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two main types of play
a) goal oriented problem solving learning
b) personal and social improvement

a-projects (build a water wheel to run increase the renewable energy. challenge = all the things that are required to complete that goal. compromise = an unforseen trade off or twist that happens along the way). projects are creations for completion
a-problems - something is wrong with an existing cycle and you are tasked with finding out why, or fixing it. even social problems can fit in here (help the town to become friends with the outsiders). problems are the removal of an obstacle
b-personal improvement (face your demons)
b-social improvement, develop habits and be rewarded for positive things you do for others in the real world

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For more detailed rules on the creation and editing of individual tableaus (individual pages within an adventure) see Game Mechanics

and for general design ideas when making a new tableau see the screen layout discussion

 

Each adventure should have it's own tag set so that it can be easily isolated. This tag set should be somewhat in code (6 characters, not case-sensitive, letters and numbers) eg. ABF687.001 with hierarchical so that you can have page numbers.

 

The first page of the adventure could be an overview of the adventure or the in-play intro to the adventure. The former may be preferable when the adventure is primarily under development.

 

http://www.wizards.com/default.asp?x=dnd/ab/20060728a - a WotC article on writing your first adventure

http://tartex.blogspot.com/2010/02/fast-adventure-writing-structure.html - quick adventure writing tips

Here is a guide (on the forums) for developing an adventure.

This thread has a quick overview of the Shashnian world, and the conceptual geography linkage map. 

 

For an adventure to run, you'll need to find players.  Try soliciting those already editing here, or people you know on & offline first.  It's easier to assess the intentions and abilities of players that you've already built relationships with.

 

Finding New Players

Find existing play by post forums where you have friends or want to join the community.  Don't try to steal players that aren't already looking for another game, join them where they want to play.

 

For other boards, here is a list taken from an interview here http://www.roleplayingtips.com/articles/interview_logan_horsford.html :

"" Finding new players on the internet, I have several sources:

http://www.tonmo.com/forums/forumdisplay.php?f=71

http://criticalmissforums.com/viewforum.php?f=2

http://www.adnd.com/Forums/viewforum/f=6.html

http://www.ironcrown.com/ICEforums/index.php?board=32.0

http://www.mortality.net/board/board.php?FID=184

http://www.rpghq.org/

http://www.theoldergamers.com/forum/pen-paper-games/

http://forums.gleemax.com/forumdisplay.php?f=599

http://www.lulu.com/forums/

http://www.dragonsfoot.org/forums/viewforum.php?f=44

http://heroiccthulhu.proboards.com/index.cgi?board=gamers

http://forum.hello-cthulhu.com/viewforum.php?f=4

http://forum.rpg.net/forumdisplay.php?f=21

http://nearbygamers.com/

http://www.gamebanshee.com/forums/pen-n-paper-discussion-86/

http://forums.sjgames.com/forumdisplay.php?f=41

http://www.pen-paper.net/forum/

http://thetangledweb.net/forums/forumdisplay.php?f=13

http://forum.mydndgame.com/index.php/board,18.0.html

http://www.giantitp.com/forums/forumdisplay.php?f=51

http://www.nzrag.com/bb/

http://forums.palladium-megaverse.com/

http://www.freeyabb.com/thedarkforum/viewforum.php?f=5&mforum=thedarkforum

http://www.atomicthinktank.com/viewforum.php?f=12

http://tinyurl.com/ddlll4

http://www.feartheboot.com/forum/

http://rpgloop.net/

http://www.basicroleplaying.net/forums/

http://basicroleplaying.com/forum/basic-roleplaying/

http://www.enworld.org/forum/gamers-seeking-gamers/

http://www.findlocalgamers.com/flg/gamers.asp

http://www.illini-rp.net/forum/

http://www.herogames.com/forums/forumdisplay.php?f=17 ""


Theory ideas

 

Adventures that are malleable in terms of what character can play them; open-character scenario

Another category for those where a static character is always used; historical scenario

 

- random things can happen in the middle of a story. these can always be dismissed with a 'not now' or something that denies that action from having an effect upon the situation.

e.g. a character is discussing something with a group. all of a sudden a magical event happens out the window, shining bright light and random images in through the window. seeing that this instance is chance magical happening and will not last if not investigated, the player closes the window shades and gives priority to the previous task. (points for resisting distraction?)

 

-at the end of a narrative sequence

the player gets a choice of what to do.

 

example: you are wandering through a forest

  • continue walking towards a destination
  • search for items
    • forage
    • herbal harvest & maintenance
    • other... (player input field)
  • what do I hear?
    • spatial analysis for other beings nearby
      • songbirds are an example
    • tracking a distant source
      • a psychic ping of sorts. the player can await for noises from afar or send a pulse wave (movement outwards radially) to check reflections from distant sources.
        • the sources can be a beacon on the same group transmitting friendly (a response ping, amplified signal).
        • the sources can be as a result of a shield cast by another entity (the object desired had a trace field set on it. these fields are invisible, non-corpeal shields that follow a person. they use barely any energy and thus can only be recognized they exist on a defense vs. perception. others can see this shield with an active search (as opposed to just a tiny lens layer over the eyes).

when a player inputs something into the fields where there is not a response already created they will receive a notice that their option will be addressed by a GM; it is something new.

 

 

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