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Mechanics

Page history last edited by 1nfinite zer0 13 years, 1 month ago

ame Mechanics refers to the rules used in role-playing, by section:

  1. Basic Story Writing Rules - play by posting
  2. Core Mechanic - Tests against ranks; based on the FUDGE rule (OGL)
  3. Dice Mechanics - Using dice to decide the outcomes of tests
    1. Roll Low - myn vs nature, unimodal distribution
    2. Opposed Roll - rainbow dice, duels, trumps
    3. Roll High - flat distribution, numerical outcome, granular, percentile...
  4. Spending action points - Adjusting the probabilities of tasks
  5. Drama Mechanics
    1. Dice Fudging
    2. Bidding
      1. Scene Changes
      2. Disputes  
  6. Character Creation - Design your character
    1. Objective and Subjective (OGL)
    2. Abilities
    3. Items
  7. Magic Mechanics
  8. Combat Mechanics (OGL)
    1. Simple/Storytelling
    2. Tactical
      1. Simultaneous - Roll High for initiative
      2. Alternating - Deal Cards for initiative
    3. Alternating
  9. Advancement - Earning action points, Quests, co-operation and impressive actions
  10. Death and Dying
    1. Is permanent.  Responsibility for one's actions is important
    2. Mostly dead vs All dead





 

 

 

 

 

 

 

 

 

 

 

 

 

Disambiguation

   Mechanics also refers to the physical and technical skill of making & repairing machines.

 

Minigames to learn the rules and how to be a storyteller

Shared Dreams - a round robin challenge game taking place by everyone having the same dream

Tutorial Adventure - example story through which you will learn the rules

Adventures - play!

 

Alternative Mechanics:

d20 Supplement Guide - develop the other OGL system of interest

Universalis - if you have these books, you can run this setting diceless

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